PATRICIO MANRIQUEZ
Chilean Game Designer → Based in NYC
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I
AM
[about the designer]
A GAME
DESIGNER
WHO DREAMS

You can call me Patto.

I'm a Game Designer and Game Design Educator with a deep understanding of game design principles, player-centered design, and development process for both digital and analog games.

I make games across digital, analog, social spaces, and in between.

Available for work
Systems Design Technical Design Narrative Design Game Production Art Games Teaching experience Unity Game Master English & Spanish
[background]
Education
NYU Tisch
BFA Game Design
Class of 2026
Based in
New York City
Contact
+1 646 388 3922
Featured Work
01
MFA Thesis · NYU Tisch 2026
NYU Tisch · MFA Thesis · May 2026
PAIZO, ERGO SUM: In the intersection of Video Games and Sculpture

What if the existence of a video game was inextricably bound to its physical shape? This project presents a video game that escapes its electronic boundaries and exists neither in the digital nor the physical, but in the intersection of the two: a collection of digital works that come alive on a sculpture that is both expression and obstacle.

★ Thesis Experimental alt.ctrl Transmedial
"An exploration of struggle and making-do, played on the intersection of a collection of digital works and a real-world tower built from the remnants of an arduous journey."
Pato's selection
Fantasy TRPG
Shotgun Pixies

A one-page TTRPG about revolutionary fairies with guns.

GM-lessOne-pageDice
Flat Game
Trámites

A flatgame about bureaucratic bureaucracies.

Game MakerProceduralTank Controls
Experimental Mouse Game
Focus

Experimental mouse game about panic attacks.

Game MakerLow-resAnxiety
Horror Point and Click
The Reserve

In this cosmic horror narrative game set in a wildlife reserve, the player has to write in their journal to make sense of the increasingly weird environment.

Unity2D/3DCosmic Horror