You can call me Patto.
I'm a Game Designer and Game Design Educator with a deep understanding of game design principles, player-centered design, and development process for both digital and analog games.
I make games across digital, analog, social spaces, and in between.

A one-page TTRPG about revolutionary fairies with guns.

A flatgame about bureaucratic bureaucracies.

Experimental mouse game about panic attacks.

In this cosmic horror narrative game set in a wildlife reserve, the player has to write in their journal to make sense of the increasingly weird environment.