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What if the existence of a video game was inextricably bound to its physical shape? This project presents a video game that escapes its electronic boundaries and exists neither in the digital nor the physical, but in the intersection of the two.

Experimental mouse game about panic attacks.

A flatgame about bureaucratic bureaucracies.

A one-page TTRPG about revolutionary fairies with guns.

Take a walk in the Pudú Park! Just don't go off the path, PLEASE!

In this cosmic horror narrative game set in a wildlife reserve, the player has to write in their journal to make sense of the increasingly weird environment.

A flight that's more of a game, but also a f(l)ight.